GodotCon 2017 Game Engine Hackaton

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GodotCon 2017 Game Engine Hackaton
Mon 06 Feb 2017 9:00
till Tue 07 Feb 2017 22:00
Godot logo.jpg
What:
Godot Game Engine Hackaton 2017
Tagline:
Godot Game Engine Hackaton 2017
Where:
HSB Brussels,Belgium
Cost:
0
Who:
Godot Hackers
URL:
https://framadate.org/godot-fosdem-godotcon-2017


About

Godot Game Engine 2017 Hackaton, see https://godotengine.org/article/meet-us-fosdem-2017-and-godotcon

And also here:

https://godotengine.org/events

Registration

Register here: http://framadate.org/godot-fosdem-godotcon-2017

Screenshots

Everybody love screenshots.

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More infos

To quote the website:

Behind the pompous name of GodotCon (short for Godot Convention), you will mostly find the first official IRL (*in real life*) meetup of the Godot community. We decided to organize such an event right after the FOSDEM so that people coming to Brussels for the former can also stay a bit longer for GodotCon.

The entrance will of course be free, and the form that the event will take exactly will mostly depend upon the users and contributors who will be motivated in helping organizing it. The base plan is: we have a venue in Brussels, do Godot stuff there, and enjoy ourselves.

Date: Feb 6 and 7, starting at 9 am

Location: Hackerspace Brussels (HSBXL), Brussels, Belgium (OpenStreetMap)

Entrance fee: Free

Registration: Please fill this form so that we know who will be there and can organise the event accordingly (it's different if we are a dozen or 40): http://framadate.org/godot-fosdem-godotcon-2017

Schedule

There is no precise plan as of yet, but various things have been mentioned during community discussions. Extending upon the above base plan, the idea is that some of us organize talks, crash courses, workshops, etc. for all to benefit from and learn together. The topics will include some advanced tips and tricks about using the engine, presentation and knowhow transfer from various published or WIP projects, etc. If there is interest, we also consider having hacking sessions regarding developing the engine or writing documentation, so that we can strengthen the community of co-developers.

More details on all this in the coming weeks, but the TL;DR is: It will be cool and will be tailor-made for the attendants, so join us!