GodotCon 2017 Game Engine Hackaton
|
Contents
About[edit]
Godot Game Engine 2017 Hackaton, see https://godotengine.org/article/meet-us-fosdem-2017-and-godotcon
And also here:
https://godotengine.org/events
Registration[edit]
Register here: http://framadate.org/godot-fosdem-godotcon-2017
Screenshots[edit]
Everybody love screenshots.
More infos[edit]
To quote the website:
Behind the pompous name of GodotCon (short for Godot Convention), you will mostly find the first official IRL (*in real life*) meetup of the Godot community. We decided to organize such an event right after the FOSDEM so that people coming to Brussels for the former can also stay a bit longer for GodotCon.
The entrance will of course be free, and the form that the event will take exactly will mostly depend upon the users and contributors who will be motivated in helping organizing it. The base plan is: we have a venue in Brussels, do Godot stuff there, and enjoy ourselves.
Date: Feb 6 and 7, starting at 9 am
Location: Hackerspace Brussels (HSBXL), Brussels, Belgium (OpenStreetMap)
Entrance fee: Free
Registration: Please fill this form so that we know who will be there and can organise the event accordingly (it's different if we are a dozen or 40): http://framadate.org/godot-fosdem-godotcon-2017
Schedule
There is no precise plan as of yet, but various things have been mentioned during community discussions. Extending upon the above base plan, the idea is that some of us organize talks, crash courses, workshops, etc. for all to benefit from and learn together. The topics will include some advanced tips and tricks about using the engine, presentation and knowhow transfer from various published or WIP projects, etc. If there is interest, we also consider having hacking sessions regarding developing the engine or writing documentation, so that we can strengthen the community of co-developers.
More details on all this in the coming weeks, but the TL;DR is: It will be cool and will be tailor-made for the attendants, so join us!