Djette

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Djette
Djette.jpg
What:
DJETTE
Tagline:
A cycable dj-boot
Maintainer(s):
bolwerK
Archived:



more info: |http://www.ooooo.be/djette


Concept:[edit]

The BPM of an audio track is regulated by the tempo of biking. The audio equipment is loaded in a bike cart, runs on batteries. An easy manageable device on the steering wheel can be controlled to play funky tracks.

System:[edit]

Tracking of the tempo by a PHOTRESISTOR + ARDUINO + PROCESSING.

Audio by a 9 volt MONO amplifier 3,5WAtt and some old recycled speaker.


Arduino code sound bending: | http://www.adafruit.com/blog/2008/05/21/wave-shield-bending-the-playback-sample-rate


Currently a reed switch is being used, and i found this great manual, tracking the speed of a wheel,

| http://www.youtube.com/watch?v=sl8ItZxGM6E |http://idkfa.com/ec/the-bike/the-bike-how-to/


Potential code: |http://www.arduino.cc/cgi-bin/yabb2/YaBB.pl?num=1257785566

Convert AUDIO WAV for waveshield https://boundaryfunctions.wordpress.com/2010/02/23/batch-converting-audio-using-sox-for-arduino-waveshield/

Style:[edit]

to pimp up the bike with LEDs: |Project Aura

to pimp up the bike with stuff: |CARDS |STRAWS


result[edit]

came up with this -- ptr_

#include <AF_Wave.h>
#include <avr/pgmspace.h>
#include "util.h"
#include "wave.h"

#define B_REED_SWITCH 0
#define B_NEXT 1
#define B_NORMAL 2

byte buttons[] = { 
  9, 8, 7 };
#define NUMBUTTONS sizeof(buttons)
volatile byte pressed[NUMBUTTONS], justpressed[NUMBUTTONS], justreleased[NUMBUTTONS];




/////////////////////////////////////////////////////////////////////////////// WAVESTUFF

AF_Wave card;
File f;

Wavefile wave;      // only one!
uint32_t wavsamplerate = 22050;


char * wavname;  // filename WAV file
uint8_t tracknum = 0;

void settrack(uint8_t num){
  switch (num){
  case 0:
    wavname = "TRACK0.WAV";
    break;
  case 1:
    wavname = "TRACK1.WAV";
    break;
  case 2:
    wavname = "TRACK2.WAV";
    break;
  case 3:
    wavname = "TRACK3.WAV";
    break;
  case 4:
    wavname = "TRACK4.WAV";
    break;
  case 5:
    wavname = "TRACK5.WAV";
    break;
  case 6:
    wavname = "TRACK6.WAV";
    break;
  case 7:
    wavname = "TRACK7.WAV";
    break;
  case 8:
    wavname = "TRACK8.WAV";
    break;    
  case 9:
    wavname = "TRACK9.WAV";
    break;    
  case 10:
    wavname = "TRACK10.WAV";
    break;    
  case 11:
    wavname = "TRACK11.WAV";
    break;    
  case 12:
    wavname = "TRACK12.WAV";
    break;   
  case 13:
    wavname = "TRACK13.WAV";
    break;       
  case 14:
    wavname = "TRACK14.WAV";
    break;    
  case 15:
    wavname = "TRACK15.WAV";
    break;    
  case 16:
    wavname = "TRACK16.WAV";
    break;    
  case 17:
    wavname = "TRACK17.WAV";
    break;    
  case 18:
    wavname = "TRACK18.WAV";
    break;   
  case 19:
    wavname = "TRACK19.WAV";
    break; 
  case 20:
    wavname = "TRACK20.WAV";
    break;    
  case 21:
    wavname = "TRACK21.WAV";
    break;    
  case 22:
    wavname = "TRACK22.WAV";
    break;    
  case 23:
    wavname = "TRACK23.WAV";
    break;    
   }
  card.reset_dir();
}

void ls() {
  char fname[13];
  int ret;

  card.reset_dir();
  putstring_nl("Listing:");
  while (1) {
    ret = card.get_next_name_in_dir(fname);
    if (!ret) {
      card.reset_dir();
      return;
    }
    Serial.println(fname);
  }
}

bool active_file = false;

void playfile(char *name) {

  while (wave.isplaying) {     
    wave.stop();
  }

  card.reset_dir();

  if(active_file) {
    Serial.println("closing previous file");
    card.close_file(f);
  }

  card.reset_dir();

  f = card.open_file(name);
  Serial.print("opening new file ");
  Serial.println(name);

  if (!f) {
    putstring_nl(" Couldn't open file"); 
    return;
  }

  active_file = true;

  if (!wave.create(f)) {
    putstring_nl(" Not a valid WAV"); 
    return;
  }
  // ok time to play!

  wave.play();
}


/////////////////////////////////////////////////////////////////////////////////////////// SETUP

void setup() {
  Serial.begin(9600);           // set up Serial library at 9600 bps
  Serial.println("BOOMBIKE!");

  // Set the output pins for the DAC control. This pins are defined in the library
  pinMode(2, OUTPUT); 
  pinMode(3, OUTPUT);
  pinMode(4, OUTPUT);
  pinMode(5, OUTPUT);

  if (!card.init_card()) {
    putstring_nl("Card init. failed!"); 
    return;
  }
  if (!card.open_partition()) {
    putstring_nl("No partition!"); 
    return;
  }
  if (!card.open_filesys()) {
    putstring_nl("Couldn't open filesys");
    return;
  }

  if (!card.open_rootdir()) {
    putstring_nl("Couldn't open dir"); 
    return;
  }

  pinMode(buttons[B_REED_SWITCH], INPUT);  // reed switch
  pinMode(buttons[B_NEXT], INPUT);  // button next
  pinMode(buttons[B_NORMAL], INPUT);  // button normal

/*
  TCCR2A = 0;
  TCCR2B = 1<<CS22 | 1<<CS21 | 1<<CS20;

  //Timer2 Overflow Interrupt Enable
  TIMSK2 |= 1<<TOIE2;  
*/

  ls();

}

/*
SIGNAL(TIMER2_OVF_vect) {
  check_switches();
}
*/



void check_switches()
{
  static byte previousstate[NUMBUTTONS];
  static byte currentstate[NUMBUTTONS];
  byte index;

  for (index = 0; index < NUMBUTTONS; index++) {
    currentstate[index] = digitalRead(buttons[index]);   // read the button

    if (currentstate[index] == previousstate[index]) {
      if ((pressed[index] == LOW) && (currentstate[index] == LOW)) {
        // just pressed
        justpressed[index] = 1;
      }
      else if ((pressed[index] == HIGH) && (currentstate[index] == HIGH)) {
        // just released
        justreleased[index] = 1;
      }
      pressed[index] = !currentstate[index];  // remember, digital HIGH means NOT pressed
    }
    //Serial.println(pressed[index], DEC);
    previousstate[index] = currentstate[index];   // keep a running tally of the buttons
  }
}

bool normal_mode = false;

float avgSpeed = 0.0f;
float curSpeed = 0.0f;

unsigned long curTime, prevTime;

/////////////////////////////////////////////////////////////////////////////////////////// LOOP

boolean samplerate_changed = false;
uint32_t lastReedRead = 0;

void loop() { 

  char c;

  check_switches();

  if(pressed[B_NEXT] && pressed[B_NORMAL]) {

    justpressed[B_NEXT]=0;
    justpressed[B_NORMAL]=0;

    Serial.println("two buttons pushed");

  } 
  else if( justpressed[B_NEXT] ) {
    justpressed[B_NEXT]=0;
    Serial.println("B_NEXT pushed");


    settrack(tracknum);
    Serial.println(wavname);
    playfile(wavname);
    tracknum++;

  } 
  else  if( justpressed[B_NORMAL] ) {
    justpressed[B_NORMAL]=0;
    Serial.println("B_NORMAL pushed");

    normal_mode =!normal_mode;
    if(normal_mode) {
      Serial.print("playing a fixed bitrate");
      wave.setSampleRate(wave.dwSamplesPerSec);
    } 
    else {
      Serial.print("playing a dynamic bitrate");
    }    
  }

  if(justpressed[B_REED_SWITCH])
  {
    justpressed[B_REED_SWITCH] = 0;

    prevTime = curTime;
    curTime = millis();

    lastReedRead = curTime;
    
    curSpeed = float(curTime - prevTime);
    
    // cumulative  average
    const float alpha = 0.5f;
    avgSpeed = avgSpeed * (1.0f - alpha) + curSpeed *  alpha;
    
    Serial.print("curSpeed: ");
    Serial.print(curSpeed);
    Serial.print(" avgSpeed: ");
    Serial.println(avgSpeed);
    
    
    // TIMING constantes
    //
    const float x1 = 1000.0f;   // slow sensor timing
    const float x2 = 150.0f;    // fast sensor timing
    
    const float y1 = 5000.0f;
    const float y2 = 25000.0f;
    
    const float m = (y2-y1) /  (x2-x1);
    
    float fsamplerate = (avgSpeed * m ) - m * x1 + y1;
    if (fsamplerate > 0.0f) wavsamplerate = fsamplerate;
    else
      wavsamplerate = 0.0;
      
    samplerate_changed = true;
   
    Serial.print("fsamplerate: ");
    Serial.println(fsamplerate);
    Serial.print(" wavsamplerate: ");
    Serial.println(wavsamplerate);
  }

  if (millis() - lastReedRead > 700) {
    if(wavsamplerate>100) wavsamplerate -= 100;
        samplerate_changed = true;
   // lastReedRead = millis();
  }

  if(samplerate_changed && wave.isplaying && !normal_mode) {   
    if (wavsamplerate>25000) wavsamplerate= 25000;
    wave.setSampleRate(wavsamplerate);
    samplerate_changed = false;
  }
  
}